Rival Realms: Far Frontiers Expansion
BGG rating
6.4

Expansion for Rival Realms

Rival Realms: Far Frontiers Expansion

2018

Rules assistance for Rival Realms: Far Frontiers Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20–30 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Rival Realms: Far Frontiers Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rival Realms: Far Frontiers Expansion is an expansion for Rival Realms released in 2018 for 2 players, 20–30 minutes per game, and ages 10 and up. It was designed by Alf Seegert and its main mechanics are Hand Management, Set Collection, and Area Movement.

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About the game

Fantastiqa Rival Realms: Far Frontiers Expansion adds powerful Relics to Rival Realms. Components: 2 - Player Aid Cards 2 - Enchantment Cards 2 - Quest Cards 14 - Relic Tokens 1 - Instructions Relics are chosen at random and placed in the 4 corners of your Realm. You must explore the corner regions of your Realm to claim the Relics! Fantastiqa Rival Realms is a standalone game for two players, and the Final Frontiers expansion is a separate addition for the game.

Questions and answers

Rival Realms: Far Frontiers Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.