Rival Realms
BGG rank
BGG #9,801
BGG rating
6.8

Rival Realms

2018

Rules assistance for Rival Realms

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 20–30 min
  • 10+
  • Complexity 2.3/5

For 1 player

Rules assistant for Rival Realms

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rival Realms is a board game released in 2018 for 1–2 players, 20–30 minutes per game, and ages 10 and up. It was designed by Alf Seegert and its main mechanics are Hand Management, Set Collection, and Variable Set-up.

Expansions

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About the game

Victims of a curious card trick gone very, very wrong, you and a rival Magician find yourselves lost in a billowing sea of fog. When it dissolves, you gaze upon the immense emptiness of Fantastiqa, the legendary land of fabled beasts and fantastiqal quests, only moments before it is summoned into being... And you are the Magicians who will summon it! With nothing but a shared pack of magical cards, you and your opponent continue your competition by creating Rival Realms in Fantastiqa itself. Summon strange landscapes! Adventure through arcane regions! Find fabled beasts! Gather odd and awesome artifacts! The Magician who scores the most points for her Realm in these weird ways is declared the winner. Rival Realms is a standalone game. You do NOT need a copy of Fantastiqa to play this game. Players play cards from their hands to create Regions and to go adventuring in each of their Rival Realms. By collecting Adventure Tokens, players gain the assistance of Creatures and Artifacts which allow them to perform special actions that help them explore further. The player who scores the most points by creating and exploring Regions, connecting Regions of the same type, and by completing Quests wins the game.

Questions and answers

Rival Realms supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.