
- BGG rating
- 8.5
Rivet Wars: Reloaded – Aerial Aces Expansion
- 1–4 players
- 2023

2025
Rules assistance for Rivet Wars: Reloaded
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Rivet Wars: Reloaded is a board game released in 2025 for 1–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Mat Hart, Jamie Perkins, Ted Terranova, and Steve Margetson and its main mechanics are Variable Player Powers, Area Movement, and Grid Movement.
Brace yourself for the reload! WW1 history meets dieselpunk fantasy in an alternate universe of fast-paced chibi battles and unorthodox invention. Rivet Wars: Reloaded is a reload of Rivet Wars: Eastern Front. A tactical miniatures board game with quickfire combat and customisable units, Rivet Wars: Reloaded also introduces competitive, co-op, solo, and team modes. The game starts with almost zero setup, as each scenario just needs a selection of tiles to begin. Players choose their Rivet faction — Allied or Blight — and deploy waves of fresh units to stay one strategic step ahead. The turn-based gameplay, speed, and visual theme make Rivet Wars: Reloaded feel like an RTS or mobile game come to life. Each turn, players have new deployment points to spend to bring fresh units into battle, meaning adaptive tactics as well as longer-term planning are key to claiming the strategic objectives and scoring victory points. Battles can be played individually or as a campaign. The premise is simple and gameplay is speedy. The mechanics and RTS-style introduce tactical nuance to keep players on their toes, letting them switch up tactics mid-game with tide-turning action cards. The plug system also lets players customise individual units to create combo effects, giving them the edge right when it counts. —description from the publisher
Rivet Wars: Reloaded supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rivet Wars: Reloaded is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rivet Wars: Reloaded for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rivet Wars: Reloaded has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rivet Wars: Reloaded belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Area Movement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rivet Wars: Reloaded are: Mat Hart, Jamie Perkins, Ted Terranova, and Steve Margetson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rivet Wars: Reloaded as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.