
- BGG rank
- BGG #12,826
- BGG rating
- 6.7
Adventure of D
- 1–4 players
- 30 min
- Complexity 2.1/5
- 2010

2014
Rules assistance for Roar-a-Saurus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Roar-a-Saurus is a board game released in 2014 for 2–5 players, 15 minutes per game, and ages 8 and up. It was designed by Jack Darwid and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Variable Phase Order.
Roar-a-Saurus is a beautifully illustrated, family friendly, multi-player dino battle with "easy" and "challenge" modes. In "easy", players roll their battle dice as quickly as they can to attack their neighbors, heal themselves, or blow up all the other players. Gameplay is fast and furious, and with super simple rules, everyone can get in on the action as quickly as you can take the game out of the box. In "challenge" mode, players have more options, but gameplay is still easy to learn and quick to play. Power-Ups make your dino more powerful by increasing its offense or defense. Customize your dino with nine different Power-Ups into a offensive dino of destruction or an armor clad defensive dino of doom — but you'll still need to be quick as play is always real-time...
Roar-a-Saurus supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Roar-a-Saurus is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roar-a-Saurus for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roar-a-Saurus has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roar-a-Saurus belongs to these categories: Animals, Children's Game, and Dice. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roar-a-Saurus are: Jack Darwid. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roar-a-Saurus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.