
- BGG rating
- 8.0
Goblins vs Zombies: Black Dragon Card
- 1–3 players
- 15 min
- 2013

2013
Rules assistance for Goblins vs Zombies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Goblins vs Zombies is a board game released in 2013 for 1–3 players, 15 minutes per game, and ages 7 and up. It was designed by Jack Darwid and its main mechanics are Hand Management and Cooperative Game.
Prepare the Goblins! The Zombies have arrived! Fighter Zombie, Thief Zombie, Wizard Zombie, oh my.... The Zombies will move towards your Village. If a Zombie can go through the Village Gate, you lose. You must coordinate the Goblins to defend your beloved Village. The Village Gate has space for only 3 Goblins at a time, so choose your Goblins carefully! Goblins vs Zombies is a Tower Defense card game for 1-3 Players. It takes around 15 minutes per player. Goblins vs Zombies has: - 16 kinds of Zombies in 3 types: Ground, Flying, Invisible; - 23 kinds of Goblins; - 5 Modes of Play: solo, cooperative and competitive; - a total of only 106 cards, a BIG game in a small box! The 5 Modes of Play are: Mode A: Training. A co-op introduction game for 1-3 Players to learn how to play the game. Mode B: Last Stand. A struggling solo game. Double the Zombie, double the fun! Mode C: Survival. A competitive game for 2 or 3 Players. Do your best to send the Zombies in your Field to other Field, and be the last Player standing to win the game. Mode D: The Boss. A co-op game for 1-3 Players. All Players must work together to destroy the Boss. Mode E: Goblins vs Zombies. A head to head game for 2 Players. Who will win, Goblins or Zombies? More explanation about the 5 Modes of Play: https://www.boardgamegeek.com/thread/1455725/explanation-about-all-5-modes-gvz
Goblins vs Zombies supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Goblins vs Zombies is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Goblins vs Zombies for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Goblins vs Zombies has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Goblins vs Zombies belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Hand Management and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Goblins vs Zombies are: Jack Darwid. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Goblins vs Zombies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.