
- BGG rating
- 6.3
Roar and Write!: Deep Dive
- 1–99 players
- 15–20 min
- 2021

2022
Rules assistance for Roar and Write!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Roar and Write! is a board game released in 2022 for 1–99 players, 15–20 minutes per game, and ages 8 and up. It was designed by Carla Kopp and its main mechanics are Push Your Luck, Dice Rolling, and Paper-and-Pencil.
It’s time for the Selection Committee of the Animal Kingdom to choose the new monarch to rule over all. Now it’s up to you to appease the five council members on the Selection Committee to win the Regency. The catch...each Committee member is appeased in a different way, so you must choose wisely as you can only appeal to one each Age. Roar and Write is a competitive press-your-luck game about impressing different council members on the selection committee, garnering favor throughout the five kingdoms, and completing your own personal objectives to rise to the top of the selection committee's choices for the new ruler of the Animal Kingdoms. Do you have what it takes to impress the Selection Committee over your opposing candidates? Roar and Write is played over 5 ages, and in each age a communal pool of 6 dice is rolled three separate times. You’ll select dice in order to make offerings to members of the council and gain favour in the 5 kingdoms, ultimately trying to meet a council member’s unique preferences (such as a certain sum, all 1’s, only odds, etc). The more selection council members you appease throughout the 5 ages, the more you are rewarded. The sooner you write down your last council offering of the age the better. But don’t forget your own needs too! Fulfilling your own personal agenda will boost your score as well. At the end of the 5th Age, your personal agenda is revealed, scores are tallied, and the new Monarch is revealed! —description from the designer
Roar and Write! supports 1–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Roar and Write! is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roar and Write! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roar and Write! has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roar and Write! belongs to these categories: Animals and Dice. Its main mechanics are Push Your Luck, Dice Rolling, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roar and Write! are: Carla Kopp. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roar and Write! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.