
- BGG rank
- BGG #22,117
- BGG rating
- 6.0
Aber Hallo!
- 3–4 players
- Complexity 1.8/5
- 2000

2025
Rules assistance for RoboKraft
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
RoboKraft is a board game released in 2025 for 3–4 players, 30–45 minutes per game, and ages 10 and up. It was designed by Thorsten Gimmler and its main mechanics are Trick-taking.
The year is 20XX. Humanoid robots have become commonplace and four companies have dominated the market. However, each manufacturer uses a proprietary power cell that can only be used with their product line. Robots without the right batteries won’t function and will just take up space in your home. Likewise, batteries that can only be used with specific models will do you no good unless you have the robots that power them. Additionally, the competition between these four companies is intense and even the act of requesting a specific brand can have a big impact on its value. All you want is some robot helpers with the proper power to run them, but nothing’s that simple. RoboKraft is a must-follow trick taking game for 3-4 players, in which the relative ranking of the suits changes with each trick. There is no dedicated trump suit. Instead, depending on which suit is led, the value of that suit will go up or down in comparison to the rest. After all cards are played into a trick, the player who played the highest card of the highest value suit played will take the cards played and separate them into the different suits face up on the table. The player who played the lowest card of the lowest value suit played will take a Power Cell cube of the color which won the trick. At the end of the game, players will multiply the Utility Ratings on cards they have won in each suit by the matching discs they have acquired. Any cards and discs that do not have a match are negative points. —description from the publisher
RoboKraft supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RoboKraft is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RoboKraft for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RoboKraft has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RoboKraft belongs to these categories: Card Game and Science Fiction. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RoboKraft are: Thorsten Gimmler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RoboKraft as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.