
- BGG rank
- BGG #25,422
- BGG rating
- 6.0
Impera
- 1–4 players
- 20–40 min
- Complexity 1.0/5
- 2021

2012
Rules assistance for RoboTroc
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
RoboTroc is a board game released in 2012 for 2–4 players, 15 minutes per game, and ages 6 and up. It was designed by Cesare Mainardi and its main mechanics are Area Movement, Point to Point Movement, and Area Majority / Influence.
In the world of RoboTroc, mad scientists compete to construct the most powerful robots possible out of salvaged spare parts. Naturally you wouldn't want to blow your cover by breaking environmental laws, so all of you will be scrounging for components in the junkyard. To set up the game, shuffle the 45 cards and lay them out in a 9x5 grid; each player takes a character card. The first player takes a card from the perimeter of the grid, then lays her character card in its place. Each other player in turn order does the same, then play order reverses for the remainder of the collection phase, with players moving their character cards to adjacent spaces (which includes diagonals) to claim cards. Land on an empty space, and you get nothing – but are still active in the round. Once all the cards have been claimed, the round ends. Players then have the ability to steal cards from opponents (or secure cards they need) based on the number of weapons they've collected. Each player can first secure four cards, though, so not everything is up for grabs. Players then assemble a robot with a head, body and legs, along with one weapon and any number of bonus cards. Each robot is worth the sum of its parts, along with any applicable bonuses; each additional robot a player can construct is worth ten points, no matter the value of its parts. The player with the highest score wins!
RoboTroc supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RoboTroc is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RoboTroc for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RoboTroc has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RoboTroc belongs to these categories: Card Game, Children's Game, and Science Fiction. Its main mechanics are Area Movement, Point to Point Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RoboTroc are: Cesare Mainardi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RoboTroc as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.