
- BGG rank
- BGG #13,354
- BGG rating
- 6.9
River Rats
- 1–4 players
- 10–30 min
- Complexity 2.1/5
- 2025

Rules assistance for Robots Ate Our Pizza
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Robots Ate Our Pizza is a board game released in 2021 for 2–6 players, 20–30 minutes per game, and ages 10 and up. It was designed by Steve Donoho and its main mechanics are Set Collection, Cooperative Game, and Communication Limits.
Robots have crashed your pizza party and challenged you to a contest! The winners get to eat your pizza! You and your friends must work together to solve a series of tasks. After each task the robots will eat some slices of pizza. Number of slices eaten depends on your group’s performance on the task. How much pizza will you have left after completing the four tasks? This is a cooperative game - players must work together as a team to succeed. This is a “select-and-pass” game (AKA "drafting") - players pick a card, pass the rest of their hand left, and repeat. The game includes 20 tasks of increasing complexity making the game suitable for both avid gamers and families. The advanced tasks provide challenge and replayability for avid gamers. Families playing with kids can enjoy the game even without the advanced tasks. Players get points for collecting different combinations of robots. But because this is a cooperative game, you cannot only think about your own points. You must also think about how your card selection affects players downstream from you. Selecting a specific card might help you a little, but it might help a player one or two positions to your left even more. But then again, you aren’t entirely sure what players downstream from you are collecting, and they can't tell you. You have to make an educated guess! —description from the publisher
Robots Ate Our Pizza supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Robots Ate Our Pizza is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Robots Ate Our Pizza for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Robots Ate Our Pizza has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Robots Ate Our Pizza belongs to these categories: Card Game. Its main mechanics are Set Collection, Cooperative Game, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Robots Ate Our Pizza are: Steve Donoho. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Robots Ate Our Pizza as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.