R.OC
BGG rank
BGG #26,494
BGG rating
5.8

R.OC

2003

Rules assistance for R.OC

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • 12+
  • Complexity 1.8/5

For 2 players

Rules assistant for R.OC

What would you like to know?

Answers come from the official rulebook, with the page to check.

R.OC is a board game released in 2003 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Bertrand Mazelier, Christophe Gautier, and Christophe Dubac and its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up.

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About the game

"R.OC" is a lavish (and expensive) wargame simulation of the power struggle between the four great feudal families of the thirteenth century Languedoc region of France. Political, dynastic, economic and military aspects of the conflict are covered and the growth of the Cathar heresy and its suppression by the Inquisition play their historical parts. If a faction has acquired sufficient power, represented by the number of its feudal holdings, it can ‘do homage’ to the relevant sovereign and call on either the royal army of France or of Catalonia to intervene. In fact to achieve victory it must achieve this eminence as well as capture an enemy capital. In a four-player game it is possible, suitable candidates being available, for a faction to ally with another by marriage and aim for a joint victory, unless Death do them part, albeit with more onerous conditions. The rules are modified slightly for two- and three-player games. Caveat: This is a French-language production and there is some text on the event cards.

Questions and answers

R.OC supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.