
- BGG rank
- BGG #16,353
- BGG rating
- 6.3
Patrol!: Man-to-Man Combat in the 20th Century
- 1–3 players
- 240 min
- Complexity 3.3/5
- 1974

2017
Rules assistance for Rogue State
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rogue State is a board game released in 2017 for 1 player, 30–120 minutes per game, and ages 13 and up. It was designed by Mike Mollineaux and its main mechanics are Push Your Luck, Dice Rolling, and Simultaneous Action Selection.
“Everything is decided by a person’s thoughts and if he is ideologically motivated, there is nothing he cannot do.” - Kim Il-Sung "Rogue State" is a solitaire geopolitical conflict simulation where the player assumes the role of the Supreme Leader of the Democratic People’s Republic of Korea (DPRK) immediately after the end of the Korean War. Your primary objective will be for your regime to survive from 1953 through the year 2030. Your secondary objective will be to maximize adherence to the Juche ideology by progressively achieving national self-reliance and global influence. Juche points are earned by advancing your nation’s military strength, industrial production, nuclear weapons development, and assertively responding to events while minimizing lingering foreign debt. Victory over your imperialist oppressors will require you to carefully manage scarce resources, strategically evaluate risk, and develop a keen awareness of the interaction between the world situation and your decisions. Each turn represents approximately seven years on the timeline of the DPRK. As Supreme Leader of North Korea, you will be responsible for: Managing the state budget to strategically emphasize critical initiatives Building heavy production capacity to fuel your nation's economy Investing in infrastructure, agriculture, and your military Maintaining diplomatic relations with your national allies Intimidating and purging members of your Cabinet to motivate performance and discourage sedition Managing risks associated with world events and critical threats such as revolutions, coups, and foreign military action Negotiating for foreign technology to build your nuclear weapons program Threatening and extorting your imperialist enemies with threats of nuclear force And (if necessary) ordering a preemptive nuclear strike on the West and its puppet allies. Do you have what it takes to lead your nation to power and prosperity? Rogue State includes: One 22x17-inch DPRK government ‘map’ 14 Technology/Event counters 20 Tracking counters 30 Resource counters 36 Event Cards One Full-Color Rulebook One 2-sided Turn Summary aid sheet One Twelve-sided die One State-supplied Ziploc Bag to isolate your components [Player will need to supply six (6) six-sided dice]
Rogue State supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rogue State is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rogue State for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rogue State has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rogue State belongs to these categories: Economic, Print & Play, and Political. Its main mechanics are Push Your Luck, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rogue State are: Mike Mollineaux. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rogue State as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.