
- BGG rank
- BGG #1,098
- BGG rating
- 6.8
Roll Through the Ages: The Bronze Age
- 1–4 players
- 30–45 min
- Complexity 1.8/5
- 2008

2019
Rules assistance for Roll Estate
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Roll Estate is a board game released in 2019 for 1–5 players, 20–40 minutes per game, and ages 8 and up. It was designed by Chris Michaud and its main mechanics are Set Collection, Push Your Luck, and Dice Rolling.
Roll Estate is a love letter to the classics, where you’ll roll and write your way to wealth in a race to become the richest entrepreneur! Roll the dice three times to acquire loads of rental property, open bold new businesses, try your luck with some risky investments, and perhaps even win the lottery! Can you turn five dice into cool cash? Players roll dice three times, keeping whatever they want between rolls, then use the result to claim an Asset. Each Asset in the game requires different combinations of dice to claim. There are eight neighborhoods, each with 2-3 Rental Properties to be claimed. Players claim Rental Properties by entering sums of qualifying dice. The values entered must increase from left to right, and the first player to claim all Rental Properties in a row gets to open a Business for a big bonus (which all other players immediately cross out). Most rows have room for two Businesses of decreasing value, while others only contain one, leading players to compete for them before they are gone. Once a player opens a third business, this signals the end of the game. Players can also roll sequences of four to claim shares of the Mass Transit system, each of which can only be claimed by one player...larger sets pay out more money. And players can put the sum of one roll into Liquid Assets, which can then be multiplied by Stock Indexes (claimed with a sequence of five). —description from the designer
Roll Estate supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Roll Estate is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roll Estate for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roll Estate has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roll Estate belongs to these categories: Print & Play, Dice, and City Building. Its main mechanics are Set Collection, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roll Estate are: Chris Michaud. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roll Estate as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.