Roll for Adventure
BGG rank
BGG #3,858
BGG rating
6.7

Roll for Adventure

2018

Rules assistance for Roll for Adventure

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 10+
  • Complexity 2.0/5

For 2 players

Rules assistant for Roll for Adventure

What would you like to know?

Answers come from the official rulebook, with the page to check.

Roll for Adventure is a board game released in 2018 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Matthew Dunstan and Brett J. Gilbert and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.

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About the game

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.

Questions and answers

Roll for Adventure supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.