
- BGG rank
- BGG #95
- BGG rating
- 7.7
Race for the Galaxy
- 2–4 players
- 30–60 min
- Complexity 3.0/5
- 2007

Rules assistance for Roll for the Galaxy: Ambition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Roll for the Galaxy: Ambition is an expansion for Roll for the Galaxy released in 2015 for 2–5 players, 30–60 minutes per game, and ages 14 and up. It was designed by Thomas Lehmann and Wei-Hwa Huang and its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection.
This expansion adds 14 new factions and 7 home worlds, 5 unique game tiles, 2 new types of dice, the Leader and Entrepreneur; plus optional objectives. One of each player’s initial Home dice in the cup is replaced with a Leader die, accelerating the start of the game. Leader dice, unlike other types of dice, cannot be acquired during game play. Some Leader and Entrepreneur die faces show two phase symbols. With these faces, if their assigned phase doesn't occur but its other phase does, then the die automatically shifts to the other phase. Other Leader and Entrepreneur die faces show a dollar sign in addition to a phase symbol. With these faces, if the die is used for that phase (instead of being reassigned), then it returns to the cup (not the Citizenry) after being used. When a Leader die is used to Consume, it always matches the world’s color (Entrepreneur dice never match any world). 20 objective tiles are supplied, with 6 randomly chosen each game. When an objective is satisfied, the player(s) who met it that round receive its listed number of Talent counters (from 2-5) and then that objective is no longer available. A player may assign Talent counters as "one-shot" wild workers (who, if used for Consume, always match their world). If their assigned phase doesn't occur, those Talent counters aren't used up, allowing for conditional assignments. At game end, any unused Talent counters are each worth a victory point.
Roll for the Galaxy: Ambition supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Roll for the Galaxy: Ambition is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roll for the Galaxy: Ambition for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roll for the Galaxy: Ambition has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roll for the Galaxy: Ambition belongs to these categories: Economic, Dice, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roll for the Galaxy: Ambition are: Thomas Lehmann and Wei-Hwa Huang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roll for the Galaxy: Ambition as an expansion for Roll for the Galaxy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Roll for the Galaxy to use it. Check that your edition of Roll for the Galaxy is compatible, as some expansions were revised between editions.