
- BGG rating
- 7.3
Roll In One: Mini-Expansion
- 1–5 players
- 5–35 min
- 2021

2021
Rules assistance for Roll In One
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Roll In One is a board game released in 2021 for 1–5 players, 5–45 minutes per game, and ages 8 and up. It was designed by Randy O'Connor and its main mechanics are Race, Dice Rolling, and Grid Movement.
Use a variety of clubs [dice] to drive, chip, putt, slice, and hook your way around a player-made golf course. Use the terrain to your advantage if you can, and a set of helpful Caddie Cards, to be the first to complete each hole. Roll In One is a quick and casual dice golfing game for 1-5 players! Design simple yet challenging holes, filling your course with fairways, sand traps, and water hazards, seeing who can reach the green first. Take turns choosing a die and rolling to see how far your ball flies. Each die is like a different club; the D4 like a putter, and the D20 a driver. Move forward as your rolls keep succeeding. The kicker: you MUST keep rolling until you fail. Don't choose the D20 unless you want to go far. Dice have various other sides, some which turn the ball, get stuck in trees, or won’t roll on fairways. You’ve practiced your swing and are eager to hit the fairway, but do you have what it takes to get a Roll in One? —description from the designer
Roll In One supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Roll In One is 5–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roll In One for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roll In One has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roll In One belongs to these categories: Dice and Sports. Its main mechanics are Race, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roll In One are: Randy O'Connor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roll In One as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.