
- BGG rank
- BGG #2,942
- BGG rating
- 8.5
Toriki: The Castaway Island
- 1–4 players
- 20–600 min
- Complexity 1.7/5
- 2024

2018
Rules assistance for Roll & Wall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Roll & Wall is a board game released in 2018 for 2–5 players, 30–45 minutes per game, and ages 7 and up. It was designed by Wojciech Grajkowski and its main mechanics are Push Your Luck, Dice Rolling, and Modular Board.
!!!ATTENTION!!! Special unique climbing equipment available at ESSEN SPIEL 2018. Use the power of Mystical TIBETAN POTION or magical FLYING CARPET to claim your victory. Special tiles set free of charge for each purchased copy of ROLL & WALL. Provided with all the necessary equipment like good shoes, ropes, and a chalk bag — as well as some lucky charms in your rucksack (just in case) — you are taking part in a climbing competition. Your aim is to become a world-class climber by reaching the top of the mountain first and getting one up on your opponents. Roll & Wall is a fast-paced family dice racing game, for 2 to 5 players, in which you try to climb as high as you can by using dice. During your turn, you have six dice and you have to decide how many of them you want to use for each step. Climbing up requires to roll dice with matching or higher value than those printed on your chosen space on the board. You can take a risk and try to roll "4" or higher by using only one die or play it safe and use three dice. Used dice become unavailable until your next round, so you should choose wisely. Throughout the race, climbers can use handy items which they picked up at the beginning of the game. Special amulets, energy bars, and professional climbing equipment help players to reach the top faster or (if you are a mischievous rascal) to make climbing harder for other players. The game contains three modular two-sided race tracks which allow for the track to be changed at the beginning of each game. Inside the box you will find an awesome cardboard dice tower, making rolling the dice a much more charming experience. Gather friends and family and check if you got what it takes to become master climber!
Roll & Wall supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Roll & Wall is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roll & Wall for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roll & Wall has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roll & Wall belongs to these categories: Children's Game, Dice, and Sports. Its main mechanics are Push Your Luck, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roll & Wall are: Wojciech Grajkowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roll & Wall as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.