
- BGG rank
- BGG #13,454
- BGG rating
- 6.7
LANTERN
- 1 player
- 10–20 min
- Complexity 1.4/5
- 2019

2022
Rules assistance for Rolling Village
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rolling Village is a board game released in 2022 for 1–12 players, 10–15 minutes per game, and ages 8 and up. It was designed by D. Di Maggio and its main mechanics are Dice Rolling and Paper-and-Pencil.
Welcome Mayor! Design the best village possible with paper, pen and a bit of luck! Rolling Village! is a 10-minute Roll & Write, available for FREE in the BGG files section. Components: - Two standard d6 dice shared by all the players. - A Village Sheet and a pen for each player. Objective of the game: Players fill their Village Sheet building Projects (House , Forest , Lake and Square) and score points at the end of each turn then add them up for the final score. How to play: At the beginning of each turn, one player rolls two dice for everyone. Players simultaneously take their turn in this sequence: BUILDING PHASE Using the faces shown on the dice will draw projects on the village grid. SCORING PHASE At the end of each turn, the sum of the two dice rolled will define the Avenue (a row of the Village) that is active for scoring. Each player must check the Projects drawn on that specific row and consider them for scoring. Check for any group of Projects in your Village: a group is defined by adjacent Projects of the same type. A group of Projects will score points at the end of the turn only if it does have at least one Project in the active row. That group will score all the points depicted on the spaces where you have drawn a Project of that type. After the 9th turn, each player sum all the points scored during the game, determining their final score. The player with the highest score is the winner. -description from designer
Rolling Village supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rolling Village is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rolling Village for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rolling Village has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rolling Village belongs to these categories: Print & Play, Dice, and City Building. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rolling Village are: D. Di Maggio. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rolling Village as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.