Rome at War: King of Kings
BGG rating
8.3

Expansion for Rome at War II: Fading Legions

Rome at War: King of Kings

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Rules assistance for Rome at War: King of Kings

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 120 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Rome at War: King of Kings

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rome at War: King of Kings is an expansion for Rome at War II: Fading Legions for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Area Movement, Dice Rolling, and Simulation.

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About the game

From the Avalanche Press website: Rome at War: King of Kings From the Euphrates to the Indus, the writ of the King of Kings stood supreme in the Sassanid Persian Empire. Enforcing this power was the Sassanid army, with its herds of war elephants and its awesome armored cavalry. For four hundred years the Sassanids battled first the Romans and then the Byzantines, until Arab armies fueled by the passion of Islam swept over both old foes. King of Kings is a new book supplement for the Series: Rome at War (Avalanche Press) family, using the same format as the many books we've published for the Series: Panzer Grenadier (Avalanche) or Series: Great War at Sea (Avalanche Press). It is not playable by itself; pieces and maps from Rome at War II: Fading Legions are required to enjoy all of its scenarios. But there are also new armies: Palmyra and Parthia fight both Persian and Roman enemies, and there are new units and leaders for Persia and Rome as well. All told there are 88 double-sized and 88 more merely large playing pieces (that's a full sheet and half of another); all of them scorchless, sootless laser-cut little works of art on our new tile-like material. There are also background articles and over a dozen new scenarios.

Questions and answers

Rome at War: King of Kings supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.