
- BGG rating
- 5.3
Rome: Rise to Power – Revolt!
- 2–4 players
- 60 min
- 2016

2015
Rules assistance for Rome: Rise to Power
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rome: Rise to Power is a board game released in 2015 for 2–4 players, 60 minutes per game, and ages 13 and up. It was designed by Elad Goldsteen and its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence.
"Non enim ignavia magna imperia contineri (Great empires are not maintained by timidity)." ― Tacitus In the late Roman Republic, four noble families try to assume power over the strongest nation in the old world. Players gain popularity by affecting the four influential areas of everyday Roman: Expand the Roman sovereignty through military campaigns Exploit riches and supply the Forum’s Markets Exhibit your power by offering the best shows in the Games Extend your political influence by giving away exclusive privileges to the decadent senators of the republic. Rome: Rise to Power lasts five rounds of play, with each round being divided into four phases: Roll Power Dice and determine turn order Placement of Power Dice Resolution of Power Dice Scoring and clean up After five rounds, players tally their points and the player with the most points wins the game and is declared the first of the Imperator. Rise to Power ™ System At GEG, we have designed an innovative dice placement system that enhances player decisions while reducing the luck factor. The system uses a combination of special action cards that break the rules of play. By changing these cards to build your unique deck, you will create a personalized gaming experience that will ever evolve with you and your gaming group.
Rome: Rise to Power supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rome: Rise to Power is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rome: Rise to Power for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rome: Rise to Power has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rome: Rise to Power belongs to these categories: Dice and Ancient. Its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rome: Rise to Power are: Elad Goldsteen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rome: Rise to Power as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.