
- BGG rank
- BGG #105
- BGG rating
- 8.0
Arcs
- 2–4 players
- 60–120 min
- Complexity 3.5/5
- 2024

Rules assistance for Root: The Clockwork Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Root: The Clockwork Expansion is an expansion for Root: A Game of Woodland Might and Right released in 2020 for 1–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Cole Wehrle and Benjamin Schmauss and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces. Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion. Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items.
Root: The Clockwork Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Root: The Clockwork Expansion is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Root: The Clockwork Expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Root: The Clockwork Expansion has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Root: The Clockwork Expansion belongs to these categories: Wargame and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Root: The Clockwork Expansion are: Cole Wehrle and Benjamin Schmauss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Root: The Clockwork Expansion as an expansion for Root: A Game of Woodland Might and Right. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Root: A Game of Woodland Might and Right to use it. Check that your edition of Root: A Game of Woodland Might and Right is compatible, as some expansions were revised between editions.