
- BGG rank
- BGG #339
- BGG rating
- 7.7
Oath
- 1–6 players
- 45–150 min
- Complexity 4.1/5
- 2021

Rules assistance for Root: The Clockwork Expansion 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Root: The Clockwork Expansion 2 is an expansion for Root: A Game of Woodland Might and Right released in 2022 for 1–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Cole Wehrle and Benjamin Schmauss and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the: Logical Lizards Riverfolk Robots Cogwheel Corvids Drillbit Duchy Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions. Electric Eyrie board with fixed rules is included as well.
Root: The Clockwork Expansion 2 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Root: The Clockwork Expansion 2 is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Root: The Clockwork Expansion 2 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Root: The Clockwork Expansion 2 has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Root: The Clockwork Expansion 2 belongs to these categories: Fantasy, Animals, and Wargame. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Root: The Clockwork Expansion 2 are: Cole Wehrle and Benjamin Schmauss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Root: The Clockwork Expansion 2 as an expansion for Root: A Game of Woodland Might and Right. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Root: A Game of Woodland Might and Right to use it. Check that your edition of Root: A Game of Woodland Might and Right is compatible, as some expansions were revised between editions.