
- BGG rank
- BGG #17,364
- BGG rating
- 6.4
Bastogne: The Desperate Defense, December 1944
- 2 players
- 120 min
- Complexity 2.1/5
- 1976

1979
Rules assistance for Rostov: The First Soviet Counter-Attack, 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Rostov: The First Soviet Counter-Attack, 1941 is a board game released in 1979 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by John H. Butterfield and Redmond Aksel Simonsen and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.
Rostov: The First Soviet Counter-Attack, 1941 is a division/regiment level simulation of the German drive across the Donets Basin in the fall of 1941. Army Group South, accompanied by various Axis-Allied Armies, attempted to seize the valuable communications junction at Rostov and establish bridgeheads across the Donets and lower Don rivers. In the fighting around Rostov, the Germans suffered their first strategic setback in their campaign against Russia, as the Soviet Army drove the German mechanized spearhead from this vital area. The Axis Player controls all the German and Axis-allied (Rumanian, Hungarian, Italian and Slovakian) units; the Soviet Player controls all the Soviet units. This marks the sixth installment in SPI's Moment in Conflict Series for the Army Group South Game System. Rostov is an operational simulation, which recreates the pivotal battle of Rostov in 1941. A battle which saw the Germans actually take hold of Rostov, only to be driven out within weeks by wave after wave of Soviet attacks. Game Scale: Game Turn: 2 days Hex: 10.5 miles / 17 kilometers Units: Regiment to Corps Game Inventory: One 17 x 22" five-color mapsheets One dual-side printed countersheet (200 1/2" counters) One 8-page Army Group South rulebook One 4-page Rostov rulebook Two dual-side printed Army Group South Charts & Tables Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6 hours
Rostov: The First Soviet Counter-Attack, 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rostov: The First Soviet Counter-Attack, 1941 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rostov: The First Soviet Counter-Attack, 1941 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rostov: The First Soviet Counter-Attack, 1941 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rostov: The First Soviet Counter-Attack, 1941 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rostov: The First Soviet Counter-Attack, 1941 are: John H. Butterfield and Redmond Aksel Simonsen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rostov: The First Soviet Counter-Attack, 1941 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.