
- BGG rank
- BGG #2,386
- BGG rating
- 6.7
Boss Monster 2: The Next Level
- 2–4 players
- 20–30 min
- Complexity 1.8/5
- 2015

Rules assistance for Rotation Rumble: A Pack of Indies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rotation Rumble: A Pack of Indies is an expansion for Rotation Rumble released in 2025 for 1–2 players, 15–20 minutes per game, and ages 9 and up. It was designed by Robin Metz and its main mechanics are Hand Management.
In Rotation Rumble you take over the role of a guild coach, that hires and commands mercenaries in the weekly rumble fights for money, cheesecake and glory. Chose wisely which fighters, challenges and inventory you combine to form the best possible pack of reckless rumblers. Rotation Rumble is played with a pre-constructed deck of squared cards, which have 4 different actions on each side (in rare cases there are just 2) which can be activated by rotating them. This allows for endless combinations, possibilities and threats. The first player to 12 Victory points wins. This deck was part of the initial sets Kickstarter and offered as a stretch goal. In this deck, your goal is to discard your Fighters, profit from doing so, and use your Captain's ability to rotate your crew, buff them, gain VP, and build satisfying chains of effects. Decklist: - Mr. Bonez - Reets - Sink Scepter - Passion Panda - Fin - Art of War - Architecht - Antidote - Torchtot - Bond Broken - Arthon
Rotation Rumble: A Pack of Indies supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rotation Rumble: A Pack of Indies is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rotation Rumble: A Pack of Indies for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rotation Rumble: A Pack of Indies belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rotation Rumble: A Pack of Indies are: Robin Metz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rotation Rumble: A Pack of Indies as an expansion for Rotation Rumble. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rotation Rumble to use it. Check that your edition of Rotation Rumble is compatible, as some expansions were revised between editions.