
- BGG rank
- BGG #5,664
- BGG rating
- 7.7
Aqua ROVE: Results-Oriented Versatile Explorer
- 1 player
- 15 min
- Complexity 1.7/5
- 2024

Rules assistance for ROVE: Tourist Traps
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
ROVE: Tourist Traps is an expansion for ROVE: Results-Oriented Versatile Explorer released in 2024 for 1 player, 15 minutes per game, and ages 8 and up. It was designed by Dustin Dobson and Milan Zivkovic and its main mechanics are Hand Management, Square Grid, and Pattern Movement.
A ROVE’s exploratory nature causes no end of trouble. These curious little bots are suckers for even the most humdrum attractions. With a near-infinite number of alien worlds to visit, every ROVE is guaranteed to get stuck in a tourist trap eventually! This 6-card expansion for ROVE: Results-Oriented Versatile Explorer introduces new Movement cards which remove the bonus movement points for matching a specific pattern. Instead, each of these new cards require you to move a specific Module, using at least one of the card’s movement points, before using the rest for any movement you like.
ROVE: Tourist Traps supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ROVE: Tourist Traps is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ROVE: Tourist Traps for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ROVE: Tourist Traps belongs to these categories: Card Game, Print & Play, and Science Fiction. Its main mechanics are Hand Management, Square Grid, and Pattern Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ROVE: Tourist Traps are: Dustin Dobson and Milan Zivkovic. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ROVE: Tourist Traps as an expansion for ROVE: Results-Oriented Versatile Explorer. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ROVE: Results-Oriented Versatile Explorer to use it. Check that your edition of ROVE: Results-Oriented Versatile Explorer is compatible, as some expansions were revised between editions.