
- BGG rank
- BGG #2,867
- BGG rating
- 6.6
Lost Legacy: The Starship
- 2–4 players
- 10 min
- Complexity 1.3/5
- 2013

2010
Rules assistance for RRR
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
RRR is a board game released in 2010 for 2 players, 15 minutes per game, and ages 10 and up. It was designed by Seiji Kanai and Hayato Kisaragi and its main mechanics are Area Majority / Influence and Tile Placement.
RRR (Regality vs. Religion: Revolution) is an advanced version of the basic game RR designed by Seiji Kanai RR is a two-player full-information abstract game. Both players have the same set of pawns. The players take turns placing pawns on a 3x3 square playing field. Each pawn placed will either turn or destroy one or more of the pawns surrounding it. A game is finished when all nine squares are filled with pawns. At that time, the winner is the holder of most pawns which are facing in one's own direction. RRR introduces new pawns to the game. At the start of the game, five neutral pawns are randomly selected from a stack of 11, which are available to both players, adding variation to each game. Reimplements: RR
RRR supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for RRR is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RRR for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RRR has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RRR belongs to these categories: Fantasy and Abstract Strategy. Its main mechanics are Area Majority / Influence and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RRR are: Seiji Kanai and Hayato Kisaragi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RRR as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.