Rum & Bones: Mercenaries – Zee: The Poet Tyrant
BGG rating
7.7

Expansion for Rum & Bones

Rum & Bones: Mercenaries – Zee: The Poet Tyrant

2016Powered by BGG

Rules assistance for Rum & Bones: Mercenaries – Zee: The Poet Tyrant

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 14+
  • Complexity 2.5/5

Rules assistant for Rum & Bones: Mercenaries – Zee: The Poet Tyrant

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rum & Bones: Mercenaries – Zee: The Poet Tyrant is an expansion for Rum & Bones released in 2016 for 2–6 players, 60 minutes per game, and ages 14 and up. It was designed by Michael Shinall and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.

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About the game

From the 2016 Dice Tower Kickstarter Promo Pack B. A transition from stage to the high seas might seem like an unusual career choice, but there's more piracy in acting than one might realize. Both jobs require a certain presence, both require a flair for the dramatic, and both require an encyclopedic knowledge of ropes and rigging (sets don't build themselves, after all). That said, acting doesn't pay the bills (like, ever). For Zee, the chance to perform his greatest works across the Seven Seas appeared when their troupe was embarked on a voyage to the New World. Their ship came under chase by pirates, who would certainly have taken the hapless merchantman, had not Zee stood upon the taffrail and delivered a glorious ad-hoc discourse on the nobility of all free-thinking peoples in the character of Brutus from Caesar. The pirates, so moved by the amazing performance, threw money, LOTS of money, and offered Zee a job. Zee made his choice, and has never looked back!

Editions

  • Rum & Bones: Mercenaries – Zee: The Poet TyrantenCool Mini Or Not2016

Questions and answers

Rum & Bones: Mercenaries – Zee: The Poet Tyrant supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.