
- BGG rank
- BGG #2,797
- BGG rating
- 6.9
Rum & Bones
- 2–6 players
- 60 min
- Complexity 2.3/5
- 2015

Rules assistance for Rum & Bones: Second Tide – Iron Inquisition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rum & Bones: Second Tide – Iron Inquisition is an expansion for Rum & Bones: Second Tide released in 2017 for 2–6 players, 60 minutes per game, and ages 14 and up. It was designed by Michael Shinall and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
This Full Faction Expansion for Rum & Bones: Second Tide contains the following: 5x Iron Inquisition Hero Models 5x Hero Dashboards +1x Crew Dashboard 30x Hero Skill Cards +2x Crew Upgrade Card 24x Iron Inquisition Deckhands 6x Iron Inquisition Bosuns 1x Ship Board 5x Objective Tiles 1x Iron Inquisition Tide Deck 3x Iron Inquisition Deployment Point Tokens Picking up the Iron Inquisition during the campaign will also get you: 1x KICKSTARTER EXCLUSIVE Saint Seraphina model + Dashboard/Skill Cards
Rum & Bones: Second Tide – Iron Inquisition supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rum & Bones: Second Tide – Iron Inquisition is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rum & Bones: Second Tide – Iron Inquisition for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rum & Bones: Second Tide – Iron Inquisition belongs to these categories: Fantasy, Miniatures, and Pirates. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rum & Bones: Second Tide – Iron Inquisition are: Michael Shinall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rum & Bones: Second Tide – Iron Inquisition as an expansion for Rum & Bones: Second Tide. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rum & Bones: Second Tide to use it. Check that your edition of Rum & Bones: Second Tide is compatible, as some expansions were revised between editions.