Run, Fight, or Die!: Solo
BGG rating
6.8

Expansion for Run, Fight, or Die!

Run, Fight, or Die!: Solo

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Rules assistance for Run, Fight, or Die!: Solo

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 14+
  • Complexity 3.0/5

Rules assistant for Run, Fight, or Die!: Solo

What would you like to know?

Answers come from the official rulebook, with the page to check.

Run, Fight, or Die!: Solo is an expansion for Run, Fight, or Die! released in 2015 for 1 player and ages 14 and up. It was designed by Jason Maxwell and its main mechanics are Push Your Luck and Dice Rolling.

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About the game

Publisher's Description: "The Solo Campaign consists of 4 mini games in which the player must find resources and Followers in order to defeat the Zombie Mutant in Phase 4. You start the campaign just as the apocalypse has begun, and you also start the game with limitations that could possibly remains in play the entire game." The Solo Campaign includes the following components: 15 Trait Cards used for variable player limitations 15 action cards that replace the base game action cards 3 upgrade cards 1 courthouse player mat

Editions

  • Run, Fight, or Die!: Soloen8th Summit2015

Questions and answers

Run, Fight, or Die!: Solo supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.