
- BGG rank
- BGG #8
- BGG rating
- 8.6
War of the Ring: Second Edition
- 2–4 players
- 150–240 min
- Complexity 4.2/5
- 2011

Rules assistance for RUN: Villains & Vigilance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
RUN: Villains & Vigilance is an expansion for RUN released in 2020 for 1–8 players, 15–45 minutes per game, and ages 6 and up. It was designed by Ben Lyon and its main mechanics are Dice Rolling and Card Play Conflict Resolution.
In this expansion to RUN: The Board Game, villains and fiends infiltrate the dungeon, causing randomized battles, whereby you and your team will have to properly balance your speed, strength and damage to overpower those who would stand between you and escape. Players arm themselves with weapons and special impact cards to overcome their foes! The villains are not intended to deal physical damage to the players; instead, they either slow or speed the allies, adding an additional element to the game. Of course, any good expansion would not be complete without a new themed boss and maybe even a new ally to join the fray! —description from the publisher
RUN: Villains & Vigilance supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RUN: Villains & Vigilance is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RUN: Villains & Vigilance for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RUN: Villains & Vigilance belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RUN: Villains & Vigilance are: Ben Lyon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RUN: Villains & Vigilance as an expansion for RUN. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need RUN to use it. Check that your edition of RUN is compatible, as some expansions were revised between editions.