RUN: Villains & Vigilance

Expansion for RUN

RUN: Villains & Vigilance

2020

Rules assistance for RUN: Villains & Vigilance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 15–45 min
  • 6+

Rules assistant for RUN: Villains & Vigilance

What would you like to know?

Answers come from the official rulebook, with the page to check.

RUN: Villains & Vigilance is an expansion for RUN released in 2020 for 1–8 players, 15–45 minutes per game, and ages 6 and up. It was designed by Ben Lyon and its main mechanics are Dice Rolling and Card Play Conflict Resolution.

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About the game

In this expansion to RUN: The Board Game, villains and fiends infiltrate the dungeon, causing randomized battles, whereby you and your team will have to properly balance your speed, strength and damage to overpower those who would stand between you and escape. Players arm themselves with weapons and special impact cards to overcome their foes! The villains are not intended to deal physical damage to the players; instead, they either slow or speed the allies, adding an additional element to the game. Of course, any good expansion would not be complete without a new themed boss and maybe even a new ally to join the fray! —description from the publisher

Designers

Publishers

  • (Self-Published)
  • The Happy Narwhal Co

Questions and answers

RUN: Villains & Vigilance supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.