
- BGG rank
- BGG #864
- BGG rating
- 8.4
Black Rose Wars: Rebirth
- 1–4 players
- 90–240 min
- Complexity 3.8/5
- 2023

Rules assistance for Runar: Jarl
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Runar: Jarl is an expansion for Runar released in 2025 for 1–6 players, 60–90 minutes per game, and ages 14 and up. It was designed by Diego Fonseca and its main mechanics are Hand Management, Scenario / Mission / Campaign Game, and Deck Construction.
Jarls are very unique Runar characters, legendary warriors, historical (…or almost, given our reinterpretations!), related to the Viking world. Jarls have special skills, able to interact with and empower the other 2 members of the warband. Each Jarl is linked to a clan, consequently you can only have one Jarl per warband. Thanks to these six new awesome models, it will be possible to expand the game and also bring it to be used for up to 6 players. So here are the two new clans added to the four of the core box: the Raven and Wolf clans. In the box you’ll find everything you need to play 6-player games: new player villages (already included as a playmat in the deluxe edition), new Action Cubes, new Statues, new boxes, and all the other essential 3D elements.
Runar: Jarl supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Runar: Jarl is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Runar: Jarl for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Runar: Jarl belongs to these categories: Fantasy, Miniatures, and Expansion for Base-game. Its main mechanics are Hand Management, Scenario / Mission / Campaign Game, and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Runar: Jarl are: Diego Fonseca. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Runar: Jarl as an expansion for Runar. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Runar to use it. Check that your edition of Runar is compatible, as some expansions were revised between editions.