Runebound: Cult of the Rune
BGG rating
7.1

Expansion for Runebound: Second Edition

Runebound: Cult of the Rune

2006

Rules assistance for Runebound: Cult of the Rune

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Runebound: Cult of the Rune

What would you like to know?

Answers come from the official rulebook, with the page to check.

Runebound: Cult of the Rune is an expansion for Runebound: Second Edition released in 2006 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Darrell Hardy and Robert Vaughn.

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About the game

From the Fantasy Flight Games website: "The Cult of the Rune expansion pack is a whole new adventure set in the Runebound land of Terrinoth! The Dwarves of Forge have uncovered something best left hidden. No one seems to know where these ancient Runes came from, but their power is undeniable ... and pernicious. The Runes have managed to twist those around them into worshiping them like gods, and now ... they are spreading. The Cult of the Rune adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the Runebound: Second Edition base game, creating an entirely new game experience! It includes 30 new adventure cards and a set of cardboard tokens." Belongs to the Runebound Series. Expands: Runebound: Second Edition

Publishers

  • Fantasy Flight Games

Questions and answers

Runebound: Cult of the Rune supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.