
- BGG rank
- BGG #1,370
- BGG rating
- 8.3
Kinfire Chronicles: Night's Fall
- 1–4 players
- 45–60 min
- Complexity 2.7/5
- 2023

Rules assistance for Runebound: Cult of the Rune
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Runebound: Cult of the Rune is an expansion for Runebound: Second Edition released in 2006 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Darrell Hardy and Robert Vaughn.
From the Fantasy Flight Games website: "The Cult of the Rune expansion pack is a whole new adventure set in the Runebound land of Terrinoth! The Dwarves of Forge have uncovered something best left hidden. No one seems to know where these ancient Runes came from, but their power is undeniable ... and pernicious. The Runes have managed to twist those around them into worshiping them like gods, and now ... they are spreading. The Cult of the Rune adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the Runebound: Second Edition base game, creating an entirely new game experience! It includes 30 new adventure cards and a set of cardboard tokens." Belongs to the Runebound Series. Expands: Runebound: Second Edition
Runebound: Cult of the Rune supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Runebound: Cult of the Rune is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Runebound: Cult of the Rune for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Runebound: Cult of the Rune has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Runebound: Cult of the Rune belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Runebound: Cult of the Rune and want something comparable for your next game night.
The credited designers of Runebound: Cult of the Rune are: Darrell Hardy and Robert Vaughn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Runebound: Cult of the Rune as an expansion for Runebound: Second Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Runebound: Second Edition to use it. Check that your edition of Runebound: Second Edition is compatible, as some expansions were revised between editions.