Runebound: Rituals and Runes
BGG rating
7.5

Expansion for Runebound: Second Edition

Runebound: Rituals and Runes

2008

Rules assistance for Runebound: Rituals and Runes

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Runebound: Rituals and Runes

What would you like to know?

Answers come from the official rulebook, with the page to check.

Runebound: Rituals and Runes is an expansion for Runebound: Second Edition released in 2008 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Darrell Hardy and Robert Vaughn and its main mechanics are Set Collection and Roll / Spin and Move.

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About the game

Belongs to the Runebound Series. Card expansion for Runebound, 2nd Ed. From FFG's website: In the fight for glory and power, only one type of magic is more powerful than the legendary Runestones, and that is ritual magic. This expansion introduces a powerful new type of Item, rituals, which require you to roll and expend certain terrain symbols before they can be used. The trade-off: they are far more powerful and versatile than other Items of the same cost. Expands: Runebound: Second Edition

Questions and answers

Runebound: Rituals and Runes supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.