Runebound: The Scepter of Kyros
BGG rating
7.2

Expansion for Runebound: Second Edition

Runebound: The Scepter of Kyros

2005

Rules assistance for Runebound: The Scepter of Kyros

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Runebound: The Scepter of Kyros

What would you like to know?

Answers come from the official rulebook, with the page to check.

Runebound: The Scepter of Kyros is an expansion for Runebound: Second Edition released in 2005 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Robert Vaughn and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

From the Fantasy Flight Games Website: "As if the return of the Dragon Lords wasn't bad enough, Terrinoth is under assault by another enemy, if anything more devastating and more implacable. With the return of the Dragon Lords comes the return of one of their most ancient foes: the Giant Lords." In this expansion, Runebound: Second Edition is played as normal, except that the cards from the expansion replace the Encounters and Events in the normal adventure decks. The blue challenge cards represent Giant Lords that are trying to conquer the world of Runebound. When 8 Giant Lords have been defeated, an special endgame scenario begins where giants invade and occupy a number of cities on board. Defeating these foes will be a challenge, as they can even use items from the marketplace of the occupied cities! This expansion of 30 cards includes: 6 green Events and Encounters 6 yellow Events and Encounters 18 blue Challenges Belongs to the Runebound Series. Expands: Runebound: Second Edition

Designers

Publishers

  • Edge Entertainment
  • Ubik
  • Arclight Games
  • Delta Vision Publishing
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Nexus Editrice

Questions and answers

Runebound: The Scepter of Kyros supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.