Runebound: The Seven Scions
BGG rating
7.2

Expansion for Runebound: Second Edition

Runebound: The Seven Scions

2008

Rules assistance for Runebound: The Seven Scions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Runebound: The Seven Scions

What would you like to know?

Answers come from the official rulebook, with the page to check.

Runebound: The Seven Scions is an expansion for Runebound: Second Edition released in 2008 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Robert Vaughn and its main mechanics are Roll / Spin and Move and Cooperative Game.

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About the game

Card expansion for Runebound: Second Edition. From FFG's website: A storm is coming; a storm unlike any the world has ever seen. It consumes all that it touches, and soon everything will be shrouded in its darkness. Your only hope is to awaken the Seven Scions of legend and, with their help, destroy the Stormlords. This variant game introduces new rules and two new types of card: Storm cards, which act as a clock (hastening the story and the game to a close), Events, and special Challenges all in one, and Scion cards, a new type of Ally that any Hero can call on in a moment of need. The Quest of the Seven Scions adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! The rulebook also includes a rule-set for co-op play.

Designers

Publishers

  • Fantasy Flight Games

Questions and answers

Runebound: The Seven Scions supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.