Runebound: Traps and Terrors
BGG rating
7.3

Expansion for Runebound: Second Edition

Runebound: Traps and Terrors

2008

Rules assistance for Runebound: Traps and Terrors

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Runebound: Traps and Terrors

What would you like to know?

Answers come from the official rulebook, with the page to check.

Runebound: Traps and Terrors is an expansion for Runebound: Second Edition released in 2008 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Darrell Hardy and Robert Vaughn and its main mechanics are Roll / Spin and Move.

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About the game

Belongs to the Runebound Series. Card expansion for Runebound, 2nd Ed. From FFG's website: Ancient crypts, well-defended fortresses, and labyrinthine dungeons all contain countless ways for explorers to meet their ends. In addition to more traditional foes, this adventure deck expansion contains devious traps that can delay, injure, or outright destroy the unwary. Expands: Runebound: Second Edition

Publishers

  • Fantasy Flight Games

Questions and answers

Runebound: Traps and Terrors supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.