
- BGG rank
- BGG #1,370
- BGG rating
- 8.3
Kinfire Chronicles: Night's Fall
- 1–4 players
- 45–60 min
- Complexity 2.7/5
- 2023

Rules assistance for Runebound: Weapons of Legend
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Runebound: Weapons of Legend is an expansion for Runebound: Second Edition released in 2008 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Darrell Hardy and Robert Vaughn and its main mechanics are Roll / Spin and Move.
Belongs to the Runebound Series. Card expansion for Runebound: Second Edition. From the Fantasy Flight Games website: Throughout history, there have been both weapons of legendary power and adventurers with the strength and courage to wield them. This expansion introduces powerful new Weapons and Allies, as well as a new type of market card that can become either an Ally or an Item when you purchase it. Expands: Runebound: Second Edition
Runebound: Weapons of Legend supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Runebound: Weapons of Legend is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Runebound: Weapons of Legend for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Runebound: Weapons of Legend has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Runebound: Weapons of Legend belongs to these categories: Fantasy, Dice, and Expansion for Base-game. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Runebound: Weapons of Legend are: Darrell Hardy and Robert Vaughn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Runebound: Weapons of Legend as an expansion for Runebound: Second Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Runebound: Second Edition to use it. Check that your edition of Runebound: Second Edition is compatible, as some expansions were revised between editions.