
- BGG rank
- BGG #28,127
- BGG rating
- 5.8
Bardagi: The Claim for Gold
- 2–5 players
- 90–120 min
- Complexity 2.6/5
- 2016

2020
Rules assistance for Runir
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Runir is a board game released in 2020 for 2–4 players, 20–40 minutes per game, and ages 8 and up. It was designed by Svavar Björgvinsson and Monika Brzková and its main mechanics are Die Icon Resolution.
Epic stories … wonderful love confessions … memories of fallen warriors… glory of heroic women … or anything else that needs to be carved. We will carve it and make it withstand the task of time for the Jarl, who is willing to pay a coin. A vast field of Rune stones has been erected before us, the runes outlined with charcoal just awaiting our tools and skills to be put to work. We aim to become the most honourable and known Rune Masters after the current work season. May the most honourable stone carver win! Runir is a quick phased dice game for 2 – 4 players, ages 8 and up. Playing time is 10 minutes per player. In Runir, each player has his set of energy (represented with crystals) that will be used to carve runes or to use in assistance chambers to aid the rune carvers. For each rune you need to carve, you need to have the correct tool combination; your die roll. The die roll represents the tools you are given at the start of the current work session. You need to find a rune text to carve, that matches the tools you have. If you do not have the correct tools, you have a chance to get a different set of tools in the assistance chambers. If the requirements are fulfilled, players can also visit the Jarl´s Grand Hall to gain a praise from the Jarl and raise their honour. When any one player has used all of his energy, the game ends and honour is counted. The player with the most honour wins and becomes the Rune Master. —description from the publisher
Runir supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Runir is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Runir for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Runir has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Runir belongs to these categories: Dice and Ancient. Its main mechanics are Die Icon Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Runir are: Svavar Björgvinsson and Monika Brzková. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Runir as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.