
- BGG rating
- 8.1
Russia Besieged Expansion Kit
- 2 players
- 240 min
- Complexity 3.0/5
- 2009

2004
Rules assistance for Russia Besieged
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Russia Besieged is a board game released in 2004 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Art Lupinacci and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
A new Corps/Army level WWII East Front game: The map is about 30" x 44" or, the same size as "Deluxe Bitter Woods". It is a ONE PIECE map, harder board, just like the maps used in The Russian Campaign 4th ed. and Deluxe Bitter Woods. The complexity is more advanced than both games but the concepts are similar. If you know TRC, you will grasp RB easily. In fact, if you love TRC, this is your next logical progression forward to a more robust game. The things to get used to are: • unit breakdowns • building units up based on steps • Stukas fly from airports (cities/towns), not HQ's • HQ's hold and release reserves • it costs 1 movement point to cross rivers • Leader counters can impact the die • d10 Combat Results Table with step loses • Blitzkreig Combat Results table that sacrifices unit kills for penetration through the enemy line, armor can advance moving through ZOCs to create encirclements • Stukas fly in both impulses but maximums are placed on how many can fly in the second impulse based on weather • larger, more historical Order of Battle • Partisans come in two stages, the deadlier form can be built if the simple form is left on the board unmolested • Lend-Lease is much more accurate and is split into 3 historical entry points • NEW impulse rail movement • NEW revised weather table • NEW revised Play Aid Chart • NEW open turn speial rules • NEW optional rules and enhanced standard rules • and much more
Russia Besieged supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Russia Besieged is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Russia Besieged for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Russia Besieged has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Russia Besieged belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Russia Besieged are: Art Lupinacci. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Russia Besieged as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.