
- BGG rank
- BGG #17,203
- BGG rating
- 5.9
Quibbles
- 1–6 players
- 10–25 min
- Complexity 1.3/5
- 2023

2019
Rules assistance for Sabacc
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sabacc is a board game released in 2019 for 2–8 players, 5–15 minutes per game, and ages 10 and up. Its main mechanics are Hand Management, Set Collection, and Dice Rolling.
This format of Sabacc is sold exclusively at Star Wars: Galaxy's Edge themed areas of Disney theme parks. This variation of Sabacc known in Star Wars lore as "Corellian Spike" is the version that was played in the legendary match between Han Solo and Lando Calrissian when Han gambled to win the Millennium Falcon. The deck includes 30 green positive cards with values of 1 through 10 (3 each), 30 red negative cards with values of -1 through -10 (3 each), and two black cards with values of 0. Each game is played in three rounds. Players receive two random cards at the beginning of the game and on each turn players can either gain an additional card (optionally discarding it to draw again), swap a card in the player's hand with the top card of the discard pile, stand (take no cards), or junk (fold). Players do this in turn, and at the end of each round the dice are rolled. If the symbols match then everyone's hand is discarded, players are dealt the same amount of new cards that they discarded, and play continues. At the end of three rounds, the player whose score is closest to 0 wins the game. There are several winning hands ranked in a hierarchy that can be assembled similar to poker. For example, Pure Sabacc (both zero cards and no other cards) or Full Sabacc (a hand of +10, +10, -10, -10, and 0).
Sabacc supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sabacc is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sabacc for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sabacc has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sabacc belongs to these categories: Card Game, Movies / TV / Radio theme, and Number. Its main mechanics are Hand Management, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Sabacc as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.