Safe Breaker
BGG rank
BGG #21,431
BGG rating
5.9

Safe Breaker

2014

Rules assistance for Safe Breaker

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 10 min
  • 7+
  • Complexity 1.0/5

For 3 players

Rules assistant for Safe Breaker

What would you like to know?

Answers come from the official rulebook, with the page to check.

Safe Breaker is a board game released in 2014 for 3–6 players, 10 minutes per game, and ages 7 and up. It was designed by Dave Cousins and its main mechanics are Player Elimination and Memory.

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About the game

Safe Breaker (a.k.a. Merkurya) is a simple-to-learn game of memory and deduction! The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they're castle towers that stick together magnetically.) Each player receives one color and one number, keeping these values secret since they form that player's combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say "yes" and they become the next player; otherwise they say "no" and the question passes to the next player to the left to answer. When a player thinks they know an opponent's combination, on their turn they can name that player's color and number. If the guess is correct, that opponent is out of the game and the player gets another turn — but if they're wrong, they are out of the game instead and the wrongly accused opponent now has the next turn. As far as the rules go, that's it! How much do you talk to your opponents? Do you keep quiet or suggest questions for them to ask? Do you remind them who answered what, and if you do, did you remember correctly?! Are you spinning disinformation?

Designers

Publishers

  • Smart Zone Games
  • HCM Kinzel
  • North and South Games

Questions and answers

Safe Breaker supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.