
- BGG rank
- BGG #110
- BGG rating
- 7.9
Splendor Duel
- 2 players
- 30 min
- Complexity 2.0/5
- 2022

2016
Rules assistance for Sail Away
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sail Away is a board game released in 2016 for 2–4 players, 45–60 minutes per game, and ages 10 and up. It was designed by Marc André and its main mechanics are Set Collection and Pick-up and Deliver.
Sail Away is a competitive game for 2–4 players set in the pirate-infested waters of the Caribbean. Each player takes on the role of a merchant seeking to launch cargo ships by collecting resources from islands while navigating interference from rivals and pirates. Players take turns placing Standard and Pirate Crates onto Island Cards and Pirate Action Cards. Standard Crates are used to claim resources, while Pirate Crates allow players to block, stack over opponents, or activate disruptive pirate abilities. When an island is filled, players move crates from the island to matching spaces on their ship cards. Once a ship is fully loaded with resources, it is launched to score points and trigger a one-time launch ability. Coins are used to bend placement rules, pay off pirate interference, or unlock strategic options. Each player works toward a personal Secret Objective and competes for a shared Public Objective revealed at the start of the game. The game ends when a player has launched five ships. The player with the most points from ships, objectives, and gold coins is declared the winner. Similar to: Sea of Clouds – A drafting game with pirate loot, secret objectives, and sabotage. Shares similar tone and tempo. Ruthless – Players build pirate crews with modular powers to outmaneuver rivals in a tactical sea battle. The Last Bottle of Rum – Navigate islands and compete to retrieve treasure in a fast-paced pirate race.
Sail Away supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sail Away is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sail Away for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sail Away has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sail Away belongs to these categories: Humor, Nautical, and Pirates. Its main mechanics are Set Collection and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sail Away are: Marc André. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sail Away as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.