
- BGG rank
- BGG #101
- BGG rating
- 8.6
Arkham Horror: The Card Game (Revised Core Set)
- 1–4 players
- 45–180 min
- Complexity 3.7/5
- 2021

Rules assistance for Saints & Sinners
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Saints & Sinners is an expansion for Deadlands: Doomtown released in 2012 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by Brett Satkowiak, Tim J. Meyer, David Orange, and Zachary Seldon and its main mechanics are Variable Player Powers, Hand Management, and Modular Board.
Originally titled "The Champions Project" and intended to be a set of cards based on the varied champions of the game, it was "re-branded" as "Saints and Sinners" in 2013 to reflect that not only were champions being honored, but also events and the community. For the first time in a decade HEG added new content to Deadlands: Doomtown allowing for, new play styles, new decks, and new strategies. By creating new cards for use in decks, Saints and Sinners expands the vast Doomtown card base, and will continue to, creating new content to keep the game evolving and growing. As a continuing project, the card base will continue to grow and evolve as new champions are crowned with a new Tournament system allowing for new champions, and special events each year! Following the Weird Western themes of both Deadlands and Doowtown, Saints and Sinners is doing it's best to stay true to the original game and to honor the players.
Saints & Sinners supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Saints & Sinners is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Saints & Sinners for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Saints & Sinners belongs to these categories: Card Game, Fantasy, and Horror. Its main mechanics are Variable Player Powers, Hand Management, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Saints & Sinners are: Brett Satkowiak, Tim J. Meyer, David Orange, and Zachary Seldon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Saints & Sinners as an expansion for Deadlands: Doomtown. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deadlands: Doomtown to use it. Check that your edition of Deadlands: Doomtown is compatible, as some expansions were revised between editions.