
- BGG rank
- BGG #3,618
- BGG rating
- 7.5
Sakura Arms
- 2 players
- 30 min
- Complexity 3.0/5
- 2016

2022
Rules assistance for Sakura Arms: Yurina Box
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sakura Arms: Yurina Box is a board game released in 2022 for 2 players, 10–20 minutes per game, and ages 10 and up. It was designed by BakaFire and its main mechanics are Hand Management, Interrupts, and Relative Movement.
Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast, tactical, elegant duel beneath the sakura. Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art, deep tactics, and huge variety to minimalist duels. Setup is quick, play is simple, and the system of combining patron goddesses to build your deck provides unlimited variety. Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials, quick start setups for each goddess, and improved production quality. Includes 6 Goddesses and everything you need to play: Yurina Shinra Oboro Tokoyo Himika Yukihi —description from the publisher
Sakura Arms: Yurina Box supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Sakura Arms: Yurina Box is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sakura Arms: Yurina Box for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sakura Arms: Yurina Box has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sakura Arms: Yurina Box belongs to these categories: Card Game and Fighting. Its main mechanics are Hand Management, Interrupts, and Relative Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sakura Arms: Yurina Box are: BakaFire. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sakura Arms: Yurina Box as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.