
- BGG rank
- BGG #25,020
- BGG rating
- 5.9
TOKYO GAME SHOW
- 2–6 players
- 20–30 min
- Complexity 1.0/5
- 2019

2017
Rules assistance for Sakura Hunt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sakura Hunt is a board game released in 2017 for 2–4 players, 30–45 minutes per game, and ages 9 and up. It was designed by Yu Maruno (丸野優) and its main mechanics are Hand Management, Set Collection, and Open Drafting.
The card game Sakura Hunt (サクラハント/) is based on the Japanese tradition of Hanami with the goal of creating a panoramic view of Sakura in full bloom. "Sakura" is Japanese for "cherry blossoms" and "Hanami" is the annual springtime custom of seeing the blossoming of sakura. When the sakura is in full bloom, the view is breathtaking and astonishingly beautiful. However, the life of the blossoming sakura is short. The petals scatter and fall after only a brief period of blooming. In the game, players venture through four "Hanami spots" in search of sakura in its full bloom state. Move from spot to spot, or lie in wait for that perfect moment, to witness the immaculate sight of sakura in full bloom.
Sakura Hunt supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sakura Hunt is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sakura Hunt for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sakura Hunt has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sakura Hunt belongs to these categories: Card Game and Travel. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sakura Hunt are: Yu Maruno (丸野優). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sakura Hunt as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.