
- BGG rank
- BGG #1,540
- BGG rating
- 7.6
BattleCON: War of Indines
- 2–4 players
- 15–60 min
- Complexity 2.8/5
- 2012

2016
Rules assistance for San, Ni, Ichi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
San, Ni, Ichi is a board game released in 2016 for 3–6 players, 10–25 minutes per game, and ages 10 and up. It was designed by Mike Sette and its main mechanics are Hand Management, Simultaneous Action Selection, and Rock-Paper-Scissors.
It’s a fact - we all wish we could be ninjas. Wish granted! In the game of San, Ni, Ichi, you will be taking on the role of a martial artist who has mastered combat using the three elements: fire, water, and wood. Each game will engage you in a thrilling battle to determine who is the greatest ninja master of all time! Each ninja is armed with an array of Attack and Weapon cards with special effects. Each round ninjas choose a card from their hand and play it face down in front of them. All cards are revealed at once - during which time “hi-ya!” and other ninja related noises are encouraged but not required. Cards are played on in order from lowest to highest Strength - the ninja(s) with the highest Strength Attack Card on top of their Combat Pile takes those cards as damage. All other Combat Piles remain in play and can be added to in subsequent rounds. The game continues until all cards have been played and final damage is resolved. The player with the lowest total damage is the Ultimate Ninja Master and may karate chop the losers in the neck (or just bask in the glory of victory until the next game begins).
San, Ni, Ichi supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for San, Ni, Ichi is 10–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists San, Ni, Ichi for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
San, Ni, Ichi has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
San, Ni, Ichi belongs to these categories: Card Game, Fighting, and Number. Its main mechanics are Hand Management, Simultaneous Action Selection, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of San, Ni, Ichi are: Mike Sette. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists San, Ni, Ichi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.