
- BGG rating
- 6.2
SATANIMALS: Littergy
- 2–4 players
- 15–25 min
- Complexity 1.0/5
- 2020

2019
Rules assistance for Satanimals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Satanimals is a board game released in 2019 for 2–4 players, 10–25 minutes per game, and ages 13 and up. It was designed by Marlon Fussell and its main mechanics are Hand Management, Set Collection, and Secret Unit Deployment.
The goal of Satanimals is to build and maintain the ULTIMATE demonic petting zoo! Draw visitors, zoo keepers and SATANIMALS from the queue of cards to help you expand your zoo. Visitors may be kept for points or tossed into the sacrificial pit to stop rivals petting zoos from progressing. There are 5 different SATANIMALS to collect for your petting zoo in order to attract visitors: Karma the Dog, Ouija the Alpaca, Lucifer the Goat, Envy the Peacock and of course, Sloth the Sloth! Place your SATANIMALS down in stacks, the more SATANIMALS in a stack, the more points it's worth. But be wary, a zoo doesn't run itself... You will need to hire zoo keepers to protect you animals from any nasty sacrifices conducted by your opponents. How will you build your zoo? Quickly, to catch your opponents off guard, or slowly, to amass a grand amount of points? —description from the publisher
Satanimals supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Satanimals is 10–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Satanimals for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Satanimals has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Satanimals belongs to these categories: Card Game, Humor, and Horror. Its main mechanics are Hand Management, Set Collection, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Satanimals are: Marlon Fussell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Satanimals as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.