
- BGG rank
- BGG #6,503
- BGG rating
- 7.4
Monmouth
- 2 players
- 240 min
- Complexity 2.6/5
- 2007

2005
Rules assistance for Savannah
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Savannah is a board game released in 2005 for 2–3 players, 240 minutes per game, and ages 12 and up. It was designed by Mark Miklos and its main mechanics are Dice Rolling, Hexagon Grid, and Campaign / Battle Card Driven.
Volume IV in GMT's Battles of the American Revolution Series portrays the events from September 10th to October 9th, 1779, as the Franco-American Allies mount their first significant cooperative effort against the British in North America during the Revolutionary War. Savannah is a departure from the other battles in the Revolutionary War Series from GMT in that it covers a span of up to four weeks. To accommodate this, as well as to depict salient features of an 18th century siege event, several new mechanics including an abstract siege and bombardment table, and a random events deck have been added to the core game system. Unlike previous games in the series, initial turns are strategic, reflecting troop movements over 1 and 2-day periods and allowing for the buidling of defenses by both sides. When the American/French player decides to assault the city, the game switches to the familiar tactical game turns reflecting a single hour of battle. Random Events is one of ten new features and a deck of 55 Random Event cards is provided, most of which define historical events from the actual siege and assault. Players have a maximum of nine opportunities to draw from the deck, although players may use Momentum Chits to "purchase" extra card pulls. Some cards benefit only the Allied Player(s), others benefit only the British Player and some can benefit either player. The cards include both political cards, which may add or dismiss troops to the battle, and tactical cards which effect single combat turns or even single rolls.
Savannah supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Savannah is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Savannah for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Savannah has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Savannah belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling, Hexagon Grid, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Savannah are: Mark Miklos. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Savannah as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.