Save Doctor Lucky
BGG rank
BGG #9,462
BGG rating
5.9

Save Doctor Lucky

2000

Rules assistance for Save Doctor Lucky

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–7 players
  • 30 min
  • 10+
  • Complexity 1.5/5

Rules assistant for Save Doctor Lucky

What would you like to know?

Answers come from the official rulebook, with the page to check.

Save Doctor Lucky is a board game released in 2000 for 3–7 players, 30 minutes per game, and ages 10 and up. It was designed by James Ernest and its main mechanics are Hand Management, Take That, and Map Reduction.

Expansions

Similar games

About the game

It is April 14, 1912. You have accompanied the good Dr. Lucky on the maiden voyage of the Titanic. As the ship is sinking, you must frantically save the old man, but he firmly believes his good luck will save him, and he rebuffs your attempts to help as he continues to meander through the passageways of the doomed liner. Someday, you will kill him for his stubbornness, but tonight, you must Save Doctor Lucky. In this clever twist on the original Kill Doctor Lucky, players move around a sinking ocean liner trying to collect items that help to save the good old Doctor Lucky. It wouldn't be too hard, except all the other players are trying to stop you by playing failure cards. Sequel to: Kill Doctor Lucky Expanded by: Save Doctor Lucky on Moon Base Copernicus The Doctor Lucky Ambivalence Pack

Designers

Publishers

  • Truant Spiele
  • Cheapass Games
  • Paizo Publishing

Questions and answers

Save Doctor Lucky supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.