
- BGG rank
- BGG #14,638
- BGG rating
- 6.6
Time Collectors
- 2–4 players
- 20–40 min
- Complexity 1.5/5
- 2023

2019
Rules assistance for Save the Meeples
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Save the Meeples is a board game released in 2019 for 2–4 players, 40–60 minutes per game, and ages 10 and up. It was designed by Florian Sirieix and its main mechanics are Action Queue and Worker Placement.
The eternal war, the Meeple War, is over for a while now. The meeples are free and live happily in their land. (Note: Its location is being kept a secret as you surely understand.) But that dream world is now troubled... Humans have discovered it and are kidnapping meeples to force them to work in their boardgames. There are only two possible outcomes: Fight the humans, as hard as that would be for the tiny meeples, or build rockets to leave for a new and peaceful planet! Leading your meeples, you will use trains that lead to different places in which you'll be able to enroll new meeples, repair your wounded foes, acquire resources, build rockets, and fight humans. But be prepared: Your glory will depend on the outcome of the end of the game. If the humans succeed in invading the meeple world before you can escape with the rockets, the one who fought the best will be rewarded; if not, the one who most helped the escape will be. Choose your side wisely! Save the Meeples is a worker placement game in which placement is disconnected from action, so you have to program your placement in a certain order, but you will take actions in reverse order. What's more, the winning conditions differ greatly depending on how the game ends ( fight or fly !), under the control of the players, not chance.
Save the Meeples supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Save the Meeples is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Save the Meeples for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Save the Meeples has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Save the Meeples belongs to these categories: Exploration, Adventure, and Trains. Its main mechanics are Action Queue and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Save the Meeples are: Florian Sirieix. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Save the Meeples as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.